September 5, 2017
In the next installment of the New York Times bestselling Throne of Glass series, follow Chaol on his sweeping journey to a distant empire.
Chaol Westfall has always defined himself by his unwavering loyalty, his strength, and his position as the Captain of the Guard. But all of that has changed since the glass castle shattered, since his men were slaughtered, since the King of Adarlan spared him from a killing blow, but left his body broken.
His only shot at recovery lies with the legendary healers of the Torre Cesme in Antica—the stronghold of the southern continent’s mighty empire. And with war looming over Dorian and Aelin back home, their survival might lie with Chaol and Nesryn convincing its rulers to ally with them.
But what they discover in Antica will change them both—and be more vital to saving Erilea than they could have imagined.
September 5, 2017
A ruthless young assassin continues her journey for revenge in this new epic fantasy from New York Times bestselling author Jay Kristoff.
Assassin Mia Corvere has found her place among the Blades of Our Lady of Blessed Murder, but many in the Red Church ministry think she’s far from earned it. Plying her bloody trade in a backwater of the Republic, she’s no closer to ending Consul Scaeva and Cardinal Duomo, or avenging her familia. And after a deadly confrontation with an old enemy, Mia begins to suspect the motives of the Red Church itself.
When it’s announced that Scaeva and Duomo will be making a rare public appearance at the conclusion of the grand games in Godsgrave, Mia defies the Church and sells herself to a gladiatorial collegium for a chance to finally end them. Upon the sands of the arena, Mia finds new allies, bitter rivals, and more questions about her strange affinity for the shadows. But as conspiracies unfold within the collegium walls, and the body count rises, Mia will be forced to choose between loyalty and revenge, and uncover a secret that could change the very face of her world.
“I would say it’s a pleasure to meet thee, Prosperity Oceanus Redding, but truly, I only anticipate the delights of destroying thy happiness.”
Prosper is the only unexceptional Redding in his old and storied family history — that is, until he discovers the demon living inside him. Turns out Prosper’s great-great-great-great-great-something grandfather made — and then broke — a contract with a malefactor, a demon who exchanges fortune for eternal servitude. And, weirdly enough, four-thousand-year-old Alastor isn’t exactly the forgiving type.
The fiend has reawakened with one purpose — to destroy the family whose success he ensured and who then betrayed him. With only days to break the curse and banish Alastor back to the demon realm, Prosper is playing unwilling host to the fiend, who delights in tormenting him with nasty insults and constant attempts trick him into a contract. Yeah, Prosper will take his future without a side of eternal servitude, thanks.
Little does Prosper know, the malefactor’s control over his body grows stronger with each passing night, and there’s a lot Alastor isn’t telling his dim-witted (but admittedly strong-willed) human host.
From #1 New York Times best-selling author Alexandra Bracken comes a tale of betrayal and revenge, of old hurts passed down from generation to generation. Can you ever fully right a wrong, ever truly escape your history? Or will Prosper and Alastor be doomed to repeat it
For the millions who log in every day, Warcross isn’t just a game—it’s a way of life. The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down players who bet on the game illegally. But the bounty hunting world is a competitive one, and survival has not been easy. Needing to make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships—only to accidentally glitch herself into the action and become an overnight sensation.
Convinced she’s going to be arrested, Emika is shocked when instead she gets a call from the game’s creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year’s tournament in order to uncover a security problem . . . and he wants Emika for the job. With no time to lose, Emika’s whisked off to Tokyo and thrust into a world of fame and fortune that she’s only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire.
Isobel is a prodigy portrait artist with a dangerous set of clients: the sinister fair folk, immortal creatures who cannot bake bread, weave cloth, or put a pen to paper without crumbling to dust. They crave human Craft with a terrible thirst, and Isobel’s paintings are highly prized among them. But when she receives her first royal patron—Rook, the autumn prince—she makes a terrible mistake. She paints mortal sorrow in his eyes – a weakness that could cost him his life.
Furious and devastated, Rook spirits her away to the autumnlands to stand trial for her crime. Waylaid by the Wild Hunt’s ghostly hounds, the tainted influence of the Alder King, and hideous monsters risen from barrow mounds, Isobel and Rook depend on one another for survival. Their alliance blossoms into trust, then love, violating the fair folks’ ruthless Good Law. There’s only one way to save both their lives, Isobel must drink from the Green Well, whose water will transform her into a fair one—at the cost of her Craft, for immortality is as stagnant as it is timeless.
Isobel has a choice: she can sacrifice her art for a future, or arm herself with paint and canvas against the ancient power of the fairy courts. Because secretly, her Craft represents a threat the fair folk have never faced in all the millennia of their unchanging lives: for the first time, her portraits have the power to make them feel.
Love speaks in flowers. Truth requires thorns.
Travel to a world of dark bargains struck by moonlight, of haunted towns and hungry woods, of talking beasts and gingerbread golems, where a young mermaid’s voice can summon deadly storms and where a river might do a lovestruck boy’s bidding but only for a terrible price.
Inspired by myth, fairy tale, and folklore, #1 New York Times–bestselling author Leigh Bardugo has crafted a deliciously atmospheric collection of short stories filled with betrayals, revenge, sacrifice, and love.
Perfect for new readers and dedicated fans, these tales will transport you to lands both familiar and strange—to a fully realized world of dangerous magic that millions have visited through the novels of the Grishaverse.
This collection of six stories includes three brand-new tales, all of them lavishly illustrated with art that changes with each turn of the page, culminating in six stunning full-spread illustrations as rich in detail as the stories themselves.
ed the Last Friend, and through it, Rufus and Mateo are about to meet up for one last great adventure and to live a lifetime in a single day.